Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 år sedan
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test 1449c4df57 Add some tests for engineAPI and console 10 år sedan
CMDgram.y d666322a1b Merging 8 år sedan
CMDscan.cpp d666322a1b Merging 8 år sedan
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 8 år sedan
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 år sedan
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 år sedan
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 8 år sedan
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
arrayObject.h 45ae5e71cb fixed lots of tabs and space 8 år sedan
ast.h d666322a1b Merging 8 år sedan
astAlloc.cpp d666322a1b Merging 8 år sedan
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 år sedan
bison.bat 7dbfe6994d Engine directory for ticket #1 13 år sedan
bison.simple 7dbfe6994d Engine directory for ticket #1 13 år sedan
cmdgram.cpp d666322a1b Merging 8 år sedan
cmdgram.h d666322a1b Merging 8 år sedan
codeBlock.cpp d666322a1b Merging 8 år sedan
codeBlock.h d666322a1b Merging 8 år sedan
codeInterpreter.cpp d666322a1b Merging 8 år sedan
codeInterpreter.h d666322a1b Merging 8 år sedan
compiledEval.cpp d666322a1b Merging 8 år sedan
compiler.cpp d666322a1b Merging 8 år sedan
compiler.h d666322a1b Merging 8 år sedan
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 år sedan
console.h d666322a1b Merging 8 år sedan
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 år sedan
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
consoleFunctions.h 39d5563a8c Added type checking functions 10 år sedan
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 år sedan
consoleInternal.h d666322a1b Merging 8 år sedan
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 8 år sedan
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 år sedan
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 år sedan
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 år sedan
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 8 år sedan
consoleParser.h 45ae5e71cb fixed lots of tabs and space 8 år sedan
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 år sedan
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 år sedan
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 år sedan
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 år sedan
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 år sedan
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 8 år sedan
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 år sedan
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 år sedan
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 år sedan
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 8 år sedan
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
engineTypes.h 1048b7d535 finished variadic conversion 8 år sedan
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 år sedan
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
fileSystemFunctions.cpp bcc5459818 whitespace 8 år sedan
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 år sedan
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 år sedan
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 år sedan
scriptFilename.cpp bcc5459818 whitespace 8 år sedan
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 år sedan
scriptObjects.h b56f8674cd New ScriptTickObject 12 år sedan
sim.cpp bcc5459818 whitespace 8 år sedan
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 år sedan
simBase.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 år sedan
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 år sedan
simDictionary.cpp d666322a1b Merging 8 år sedan
simDictionary.h bcc5459818 whitespace 8 år sedan
simEvents.cpp bcc5459818 whitespace 8 år sedan
simEvents.h 3f97c2cedd Fix building on GCC 10 år sedan
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 år sedan
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 år sedan
simManager.cpp 45ae5e71cb fixed lots of tabs and space 8 år sedan
simObject.cpp d666322a1b Merging 8 år sedan
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 år sedan
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 år sedan
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simObjectMemento.cpp bcc5459818 whitespace 8 år sedan
simObjectMemento.h bcc5459818 whitespace 8 år sedan
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 år sedan
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simPersistSet.cpp bcc5459818 whitespace 8 år sedan
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 år sedan
simSerialize.cpp bcc5459818 whitespace 8 år sedan
simSet.cpp 07cf85143b fixes crash when callOnChildren 9 år sedan
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 år sedan
stringStack.cpp bcc5459818 whitespace 8 år sedan
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 10 år sedan
telnetConsole.cpp bcc5459818 whitespace 8 år sedan
telnetConsole.h 539efcb1e1 Input event changes 12 år sedan
telnetDebugger.cpp bcc5459818 whitespace 8 år sedan
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 år sedan
typeValidators.cpp bcc5459818 whitespace 8 år sedan
typeValidators.h 7dbfe6994d Engine directory for ticket #1 13 år sedan