Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 anni fa
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test 1449c4df57 Add some tests for engineAPI and console 10 anni fa
CMDgram.y d666322a1b Merging 8 anni fa
CMDscan.cpp d666322a1b Merging 8 anni fa
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 8 anni fa
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anni fa
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 8 anni fa
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
arrayObject.h 45ae5e71cb fixed lots of tabs and space 8 anni fa
ast.h d666322a1b Merging 8 anni fa
astAlloc.cpp d666322a1b Merging 8 anni fa
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 anni fa
bison.bat 7dbfe6994d Engine directory for ticket #1 13 anni fa
bison.simple 7dbfe6994d Engine directory for ticket #1 13 anni fa
cmdgram.cpp d666322a1b Merging 8 anni fa
cmdgram.h d666322a1b Merging 8 anni fa
codeBlock.cpp d666322a1b Merging 8 anni fa
codeBlock.h d666322a1b Merging 8 anni fa
codeInterpreter.cpp d666322a1b Merging 8 anni fa
codeInterpreter.h d666322a1b Merging 8 anni fa
compiledEval.cpp d666322a1b Merging 8 anni fa
compiler.cpp d666322a1b Merging 8 anni fa
compiler.h d666322a1b Merging 8 anni fa
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 anni fa
console.h d666322a1b Merging 8 anni fa
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 anni fa
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
consoleFunctions.h 39d5563a8c Added type checking functions 10 anni fa
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 anni fa
consoleInternal.h d666322a1b Merging 8 anni fa
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 8 anni fa
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 anni fa
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 anni fa
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 8 anni fa
consoleParser.h 45ae5e71cb fixed lots of tabs and space 8 anni fa
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 anni fa
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 anni fa
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 8 anni fa
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 anni fa
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 anni fa
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 anni fa
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 anni fa
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 8 anni fa
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
engineTypes.h 1048b7d535 finished variadic conversion 8 anni fa
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anni fa
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
fileSystemFunctions.cpp bcc5459818 whitespace 8 anni fa
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 anni fa
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anni fa
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa
scriptFilename.cpp bcc5459818 whitespace 8 anni fa
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 anni fa
scriptObjects.h b56f8674cd New ScriptTickObject 12 anni fa
sim.cpp bcc5459818 whitespace 8 anni fa
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anni fa
simBase.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 anni fa
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 anni fa
simDictionary.cpp d666322a1b Merging 8 anni fa
simDictionary.h bcc5459818 whitespace 8 anni fa
simEvents.cpp bcc5459818 whitespace 8 anni fa
simEvents.h 3f97c2cedd Fix building on GCC 10 anni fa
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 anni fa
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 anni fa
simManager.cpp 45ae5e71cb fixed lots of tabs and space 8 anni fa
simObject.cpp d666322a1b Merging 8 anni fa
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 anni fa
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anni fa
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simObjectMemento.cpp bcc5459818 whitespace 8 anni fa
simObjectMemento.h bcc5459818 whitespace 8 anni fa
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 anni fa
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simPersistSet.cpp bcc5459818 whitespace 8 anni fa
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
simSerialize.cpp bcc5459818 whitespace 8 anni fa
simSet.cpp 07cf85143b fixes crash when callOnChildren 9 anni fa
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anni fa
stringStack.cpp bcc5459818 whitespace 8 anni fa
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 10 anni fa
telnetConsole.cpp bcc5459818 whitespace 8 anni fa
telnetConsole.h 539efcb1e1 Input event changes 12 anni fa
telnetDebugger.cpp bcc5459818 whitespace 8 anni fa
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 anni fa
typeValidators.cpp bcc5459818 whitespace 8 anni fa
typeValidators.h 7dbfe6994d Engine directory for ticket #1 13 anni fa