.. |
test
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1449c4df57
Add some tests for engineAPI and console
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10 lat temu |
CMDgram.y
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d666322a1b
Merging
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8 lat temu |
CMDscan.cpp
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d666322a1b
Merging
|
8 lat temu |
CMDscan.l
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233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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8 lat temu |
ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
SimXMLDocument.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 lat temu |
SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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8 lat temu |
arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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8 lat temu |
ast.h
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d666322a1b
Merging
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8 lat temu |
astAlloc.cpp
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d666322a1b
Merging
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8 lat temu |
astNodes.cpp
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d7287914c7
fix arg corruption on functioncall compilation.
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8 lat temu |
bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
cmdgram.cpp
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d666322a1b
Merging
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8 lat temu |
cmdgram.h
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d666322a1b
Merging
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8 lat temu |
codeBlock.cpp
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d666322a1b
Merging
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8 lat temu |
codeBlock.h
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d666322a1b
Merging
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8 lat temu |
codeInterpreter.cpp
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d666322a1b
Merging
|
8 lat temu |
codeInterpreter.h
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d666322a1b
Merging
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8 lat temu |
compiledEval.cpp
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d666322a1b
Merging
|
8 lat temu |
compiler.cpp
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d666322a1b
Merging
|
8 lat temu |
compiler.h
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d666322a1b
Merging
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8 lat temu |
console.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 lat temu |
console.h
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d666322a1b
Merging
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8 lat temu |
consoleDoc.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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7 lat temu |
consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
consoleFunctions.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
consoleFunctions.h
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39d5563a8c
Added type checking functions
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10 lat temu |
consoleInternal.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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7 lat temu |
consoleInternal.h
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d666322a1b
Merging
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8 lat temu |
consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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8 lat temu |
consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
consoleObject.cpp
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 lat temu |
consoleObject.h
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 lat temu |
consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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8 lat temu |
consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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8 lat temu |
consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 lat temu |
consoleXMLExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 lat temu |
debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 lat temu |
dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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8 lat temu |
engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
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10 lat temu |
engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
engineExports.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
engineFunctions.h
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d617a1f748
Support for VS 15.3 update
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8 lat temu |
engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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8 lat temu |
engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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8 lat temu |
engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
engineTypes.h
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1048b7d535
finished variadic conversion
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8 lat temu |
engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
fieldBrushObject.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 lat temu |
fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
fileSystemFunctions.cpp
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bcc5459818
whitespace
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8 lat temu |
generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
persistenceManager.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 lat temu |
persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
propertyParsing.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
scriptFilename.cpp
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bcc5459818
whitespace
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8 lat temu |
scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 lat temu |
scriptObjects.h
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b56f8674cd
New ScriptTickObject
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12 lat temu |
sim.cpp
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bcc5459818
whitespace
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8 lat temu |
sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 lat temu |
simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
simDatablock.cpp
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 lat temu |
simDatablock.h
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 lat temu |
simDictionary.cpp
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d666322a1b
Merging
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8 lat temu |
simDictionary.h
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bcc5459818
whitespace
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8 lat temu |
simEvents.cpp
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bcc5459818
whitespace
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8 lat temu |
simEvents.h
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3f97c2cedd
Fix building on GCC
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10 lat temu |
simFieldDictionary.cpp
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 lat temu |
simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 lat temu |
simManager.cpp
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45ae5e71cb
fixed lots of tabs and space
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8 lat temu |
simObject.cpp
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d666322a1b
Merging
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8 lat temu |
simObject.h
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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8 lat temu |
simObjectList.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 lat temu |
simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
simObjectMemento.cpp
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bcc5459818
whitespace
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8 lat temu |
simObjectMemento.h
|
bcc5459818
whitespace
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8 lat temu |
simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 lat temu |
simPersistID.cpp
|
15f67015d3
Reordering initialization methods #1912
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8 lat temu |
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
simPersistSet.cpp
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bcc5459818
whitespace
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8 lat temu |
simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
simSerialize.cpp
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bcc5459818
whitespace
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8 lat temu |
simSet.cpp
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07cf85143b
fixes crash when callOnChildren
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9 lat temu |
simSet.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 lat temu |
stringStack.cpp
|
bcc5459818
whitespace
|
8 lat temu |
stringStack.h
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942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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10 lat temu |
telnetConsole.cpp
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bcc5459818
whitespace
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8 lat temu |
telnetConsole.h
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539efcb1e1
Input event changes
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12 lat temu |
telnetDebugger.cpp
|
bcc5459818
whitespace
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8 lat temu |
telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 lat temu |
typeValidators.cpp
|
bcc5459818
whitespace
|
8 lat temu |
typeValidators.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |