Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function há 7 anos atrás
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test 1449c4df57 Add some tests for engineAPI and console há 10 anos atrás
CMDgram.y d666322a1b Merging há 8 anos atrás
CMDscan.cpp d666322a1b Merging há 8 anos atrás
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot há 8 anos atrás
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. há 13 anos atrás
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() há 8 anos atrás
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space há 8 anos atrás
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
arrayObject.h 45ae5e71cb fixed lots of tabs and space há 8 anos atrás
ast.h d666322a1b Merging há 8 anos atrás
astAlloc.cpp d666322a1b Merging há 8 anos atrás
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. há 8 anos atrás
bison.bat 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
bison.simple 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
cmdgram.cpp d666322a1b Merging há 8 anos atrás
cmdgram.h d666322a1b Merging há 8 anos atrás
codeBlock.cpp d666322a1b Merging há 8 anos atrás
codeBlock.h d666322a1b Merging há 8 anos atrás
codeInterpreter.cpp d666322a1b Merging há 8 anos atrás
codeInterpreter.h d666322a1b Merging há 8 anos atrás
compiledEval.cpp d666322a1b Merging há 8 anos atrás
compiler.cpp d666322a1b Merging há 8 anos atrás
compiler.h d666322a1b Merging há 8 anos atrás
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. há 8 anos atrás
console.h d666322a1b Merging há 8 anos atrás
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function há 7 anos atrás
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
consoleFunctions.h 39d5563a8c Added type checking functions há 10 anos atrás
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function há 7 anos atrás
consoleInternal.h d666322a1b Merging há 8 anos atrás
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space há 8 anos atrás
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. há 13 anos atrás
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. há 8 anos atrás
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main há 8 anos atrás
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space há 8 anos atrás
consoleParser.h 45ae5e71cb fixed lots of tabs and space há 8 anos atrás
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. há 8 anos atrás
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. há 11 anos atrás
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives há 9 anos atrás
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag há 8 anos atrás
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. há 10 anos atrás
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 há 8 anos atrás
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: há 10 anos atrás
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
engineExports.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
engineFunctions.h d617a1f748 Support for VS 15.3 update há 8 anos atrás
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
engineObject.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions há 8 anos atrás
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table há 8 anos atrás
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
engineTypes.h 1048b7d535 finished variadic conversion há 8 anos atrás
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() há 8 anos atrás
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
fileSystemFunctions.cpp bcc5459818 whitespace há 8 anos atrás
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() há 8 anos atrás
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. há 10 anos atrás
scriptFilename.cpp bcc5459818 whitespace há 8 anos atrás
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scriptObjects.cpp c05d49058f Cleans up a redundant include. há 8 anos atrás
scriptObjects.h b56f8674cd New ScriptTickObject há 12 anos atrás
sim.cpp bcc5459818 whitespace há 8 anos atrás
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. há 9 anos atrás
simBase.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. há 8 anos atrás
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. há 8 anos atrás
simDictionary.cpp d666322a1b Merging há 8 anos atrás
simDictionary.h bcc5459818 whitespace há 8 anos atrás
simEvents.cpp bcc5459818 whitespace há 8 anos atrás
simEvents.h 3f97c2cedd Fix building on GCC há 10 anos atrás
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption há 8 anos atrás
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption há 8 anos atrás
simManager.cpp 45ae5e71cb fixed lots of tabs and space há 8 anos atrás
simObject.cpp d666322a1b Merging há 8 anos atrás
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting há 8 anos atrás
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls há 10 anos atrás
simObjectList.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simObjectMemento.cpp bcc5459818 whitespace há 8 anos atrás
simObjectMemento.h bcc5459818 whitespace há 8 anos atrás
simObjectRef.h 5ef130d581 Fixed some random Worder warnings há 10 anos atrás
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
simPersistID.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simPersistSet.cpp bcc5459818 whitespace há 8 anos atrás
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. há 13 anos atrás
simSerialize.cpp bcc5459818 whitespace há 8 anos atrás
simSet.cpp 07cf85143b fixes crash when callOnChildren há 9 anos atrás
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. há 10 anos atrás
stringStack.cpp bcc5459818 whitespace há 8 anos atrás
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. há 10 anos atrás
telnetConsole.cpp bcc5459818 whitespace há 8 anos atrás
telnetConsole.h 539efcb1e1 Input event changes há 12 anos atrás
telnetDebugger.cpp bcc5459818 whitespace há 8 anos atrás
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. há 11 anos atrás
typeValidators.cpp bcc5459818 whitespace há 8 anos atrás
typeValidators.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás