.. |
test
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1449c4df57
Add some tests for engineAPI and console
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10 년 전 |
CMDgram.y
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d666322a1b
Merging
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8 년 전 |
CMDscan.cpp
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d666322a1b
Merging
|
8 년 전 |
CMDscan.l
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233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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8 년 전 |
ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 년 전 |
SimXMLDocument.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 년 전 |
SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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8 년 전 |
arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 년 전 |
arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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8 년 전 |
ast.h
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d666322a1b
Merging
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8 년 전 |
astAlloc.cpp
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d666322a1b
Merging
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8 년 전 |
astNodes.cpp
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d7287914c7
fix arg corruption on functioncall compilation.
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8 년 전 |
bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
cmdgram.cpp
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d666322a1b
Merging
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8 년 전 |
cmdgram.h
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d666322a1b
Merging
|
8 년 전 |
codeBlock.cpp
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d666322a1b
Merging
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8 년 전 |
codeBlock.h
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d666322a1b
Merging
|
8 년 전 |
codeInterpreter.cpp
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d666322a1b
Merging
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8 년 전 |
codeInterpreter.h
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d666322a1b
Merging
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8 년 전 |
compiledEval.cpp
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d666322a1b
Merging
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8 년 전 |
compiler.cpp
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d666322a1b
Merging
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8 년 전 |
compiler.h
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d666322a1b
Merging
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8 년 전 |
console.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 년 전 |
console.h
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d666322a1b
Merging
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8 년 전 |
consoleDoc.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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7 년 전 |
consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
consoleFunctions.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
consoleFunctions.h
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39d5563a8c
Added type checking functions
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10 년 전 |
consoleInternal.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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7 년 전 |
consoleInternal.h
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d666322a1b
Merging
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8 년 전 |
consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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8 년 전 |
consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 년 전 |
consoleObject.cpp
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 년 전 |
consoleObject.h
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 년 전 |
consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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8 년 전 |
consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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8 년 전 |
consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 년 전 |
consoleXMLExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 년 전 |
consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 년 전 |
debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 년 전 |
dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 년 전 |
dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 년 전 |
engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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8 년 전 |
engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
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10 년 전 |
engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 년 전 |
engineExports.h
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 년 전 |
engineFunctions.h
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d617a1f748
Support for VS 15.3 update
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8 년 전 |
engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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8 년 전 |
engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 년 전 |
engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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8 년 전 |
engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
engineTypes.h
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1048b7d535
finished variadic conversion
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8 년 전 |
engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
fieldBrushObject.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 년 전 |
fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
fileSystemFunctions.cpp
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bcc5459818
whitespace
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8 년 전 |
generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
persistenceManager.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 년 전 |
persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 년 전 |
scriptFilename.cpp
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bcc5459818
whitespace
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8 년 전 |
scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 년 전 |
scriptObjects.h
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b56f8674cd
New ScriptTickObject
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12 년 전 |
sim.cpp
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bcc5459818
whitespace
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8 년 전 |
sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 년 전 |
simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
simDatablock.cpp
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 년 전 |
simDatablock.h
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 년 전 |
simDictionary.cpp
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d666322a1b
Merging
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8 년 전 |
simDictionary.h
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bcc5459818
whitespace
|
8 년 전 |
simEvents.cpp
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bcc5459818
whitespace
|
8 년 전 |
simEvents.h
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3f97c2cedd
Fix building on GCC
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10 년 전 |
simFieldDictionary.cpp
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 년 전 |
simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 년 전 |
simManager.cpp
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45ae5e71cb
fixed lots of tabs and space
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8 년 전 |
simObject.cpp
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d666322a1b
Merging
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8 년 전 |
simObject.h
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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8 년 전 |
simObjectList.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 년 전 |
simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
simObjectMemento.cpp
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bcc5459818
whitespace
|
8 년 전 |
simObjectMemento.h
|
bcc5459818
whitespace
|
8 년 전 |
simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 년 전 |
simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 년 전 |
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |
simPersistSet.cpp
|
bcc5459818
whitespace
|
8 년 전 |
simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 년 전 |
simSerialize.cpp
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bcc5459818
whitespace
|
8 년 전 |
simSet.cpp
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07cf85143b
fixes crash when callOnChildren
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9 년 전 |
simSet.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 년 전 |
stringStack.cpp
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bcc5459818
whitespace
|
8 년 전 |
stringStack.h
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942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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10 년 전 |
telnetConsole.cpp
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bcc5459818
whitespace
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8 년 전 |
telnetConsole.h
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539efcb1e1
Input event changes
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12 년 전 |
telnetDebugger.cpp
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bcc5459818
whitespace
|
8 년 전 |
telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 년 전 |
typeValidators.cpp
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bcc5459818
whitespace
|
8 년 전 |
typeValidators.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 년 전 |