Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 роки тому
..
test 1449c4df57 Add some tests for engineAPI and console 10 роки тому
CMDgram.y d666322a1b Merging 8 роки тому
CMDscan.cpp d666322a1b Merging 8 роки тому
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 8 роки тому
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 роки тому
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 роки тому
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 8 роки тому
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
arrayObject.h 45ae5e71cb fixed lots of tabs and space 8 роки тому
ast.h d666322a1b Merging 8 роки тому
astAlloc.cpp d666322a1b Merging 8 роки тому
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 роки тому
bison.bat 7dbfe6994d Engine directory for ticket #1 13 роки тому
bison.simple 7dbfe6994d Engine directory for ticket #1 13 роки тому
cmdgram.cpp d666322a1b Merging 8 роки тому
cmdgram.h d666322a1b Merging 8 роки тому
codeBlock.cpp d666322a1b Merging 8 роки тому
codeBlock.h d666322a1b Merging 8 роки тому
codeInterpreter.cpp d666322a1b Merging 8 роки тому
codeInterpreter.h d666322a1b Merging 8 роки тому
compiledEval.cpp d666322a1b Merging 8 роки тому
compiler.cpp d666322a1b Merging 8 роки тому
compiler.h d666322a1b Merging 8 роки тому
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
console.h d666322a1b Merging 8 роки тому
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 роки тому
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
consoleFunctions.h 39d5563a8c Added type checking functions 10 роки тому
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 роки тому
consoleInternal.h d666322a1b Merging 8 роки тому
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 8 роки тому
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 роки тому
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 роки тому
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 роки тому
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 8 роки тому
consoleParser.h 45ae5e71cb fixed lots of tabs and space 8 роки тому
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 роки тому
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 роки тому
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 роки тому
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 роки тому
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 роки тому
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 8 роки тому
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 роки тому
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 роки тому
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 роки тому
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 8 роки тому
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
engineTypes.h 1048b7d535 finished variadic conversion 8 роки тому
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 роки тому
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
fileSystemFunctions.cpp bcc5459818 whitespace 8 роки тому
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 роки тому
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 роки тому
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 роки тому
scriptFilename.cpp bcc5459818 whitespace 8 роки тому
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 роки тому
scriptObjects.h b56f8674cd New ScriptTickObject 12 роки тому
sim.cpp bcc5459818 whitespace 8 роки тому
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому
simBase.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 роки тому
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 роки тому
simDictionary.cpp d666322a1b Merging 8 роки тому
simDictionary.h bcc5459818 whitespace 8 роки тому
simEvents.cpp bcc5459818 whitespace 8 роки тому
simEvents.h 3f97c2cedd Fix building on GCC 10 роки тому
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 роки тому
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 роки тому
simManager.cpp 45ae5e71cb fixed lots of tabs and space 8 роки тому
simObject.cpp d666322a1b Merging 8 роки тому
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 роки тому
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 роки тому
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simObjectMemento.cpp bcc5459818 whitespace 8 роки тому
simObjectMemento.h bcc5459818 whitespace 8 роки тому
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 роки тому
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simPersistSet.cpp bcc5459818 whitespace 8 роки тому
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 роки тому
simSerialize.cpp bcc5459818 whitespace 8 роки тому
simSet.cpp 07cf85143b fixes crash when callOnChildren 9 роки тому
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 роки тому
stringStack.cpp bcc5459818 whitespace 8 роки тому
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 10 роки тому
telnetConsole.cpp bcc5459818 whitespace 8 роки тому
telnetConsole.h 539efcb1e1 Input event changes 12 роки тому
telnetDebugger.cpp bcc5459818 whitespace 8 роки тому
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 роки тому
typeValidators.cpp bcc5459818 whitespace 8 роки тому
typeValidators.h 7dbfe6994d Engine directory for ticket #1 13 роки тому