Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function hace 7 años
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test 1449c4df57 Add some tests for engineAPI and console hace 10 años
CMDgram.y d666322a1b Merging hace 8 años
CMDscan.cpp d666322a1b Merging hace 8 años
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot hace 8 años
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 8 años
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space hace 8 años
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
arrayObject.h 45ae5e71cb fixed lots of tabs and space hace 8 años
ast.h d666322a1b Merging hace 8 años
astAlloc.cpp d666322a1b Merging hace 8 años
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. hace 8 años
bison.bat 7dbfe6994d Engine directory for ticket #1 hace 13 años
bison.simple 7dbfe6994d Engine directory for ticket #1 hace 13 años
cmdgram.cpp d666322a1b Merging hace 8 años
cmdgram.h d666322a1b Merging hace 8 años
codeBlock.cpp d666322a1b Merging hace 8 años
codeBlock.h d666322a1b Merging hace 8 años
codeInterpreter.cpp d666322a1b Merging hace 8 años
codeInterpreter.h d666322a1b Merging hace 8 años
compiledEval.cpp d666322a1b Merging hace 8 años
compiler.cpp d666322a1b Merging hace 8 años
compiler.h d666322a1b Merging hace 8 años
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. hace 8 años
console.h d666322a1b Merging hace 8 años
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function hace 7 años
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
consoleFunctions.h 39d5563a8c Added type checking functions hace 10 años
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function hace 7 años
consoleInternal.h d666322a1b Merging hace 8 años
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space hace 8 años
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. hace 8 años
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main hace 8 años
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space hace 8 años
consoleParser.h 45ae5e71cb fixed lots of tabs and space hace 8 años
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. hace 8 años
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives hace 9 años
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag hace 8 años
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 hace 8 años
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: hace 10 años
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
engineExports.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
engineFunctions.h d617a1f748 Support for VS 15.3 update hace 8 años
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineObject.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions hace 8 años
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table hace 8 años
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineTypes.h 1048b7d535 finished variadic conversion hace 8 años
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 8 años
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
fileSystemFunctions.cpp bcc5459818 whitespace hace 8 años
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 hace 13 años
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 8 años
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
scriptFilename.cpp bcc5459818 whitespace hace 8 años
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
scriptObjects.cpp c05d49058f Cleans up a redundant include. hace 8 años
scriptObjects.h b56f8674cd New ScriptTickObject hace 12 años
sim.cpp bcc5459818 whitespace hace 8 años
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. hace 9 años
simBase.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. hace 8 años
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. hace 8 años
simDictionary.cpp d666322a1b Merging hace 8 años
simDictionary.h bcc5459818 whitespace hace 8 años
simEvents.cpp bcc5459818 whitespace hace 8 años
simEvents.h 3f97c2cedd Fix building on GCC hace 10 años
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption hace 8 años
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption hace 8 años
simManager.cpp 45ae5e71cb fixed lots of tabs and space hace 8 años
simObject.cpp d666322a1b Merging hace 8 años
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting hace 8 años
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 10 años
simObjectList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simObjectMemento.cpp bcc5459818 whitespace hace 8 años
simObjectMemento.h bcc5459818 whitespace hace 8 años
simObjectRef.h 5ef130d581 Fixed some random Worder warnings hace 10 años
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
simPersistID.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simPersistSet.cpp bcc5459818 whitespace hace 8 años
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
simSerialize.cpp bcc5459818 whitespace hace 8 años
simSet.cpp 07cf85143b fixes crash when callOnChildren hace 9 años
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
stringStack.cpp bcc5459818 whitespace hace 8 años
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. hace 10 años
telnetConsole.cpp bcc5459818 whitespace hace 8 años
telnetConsole.h 539efcb1e1 Input event changes hace 12 años
telnetDebugger.cpp bcc5459818 whitespace hace 8 años
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. hace 11 años
typeValidators.cpp bcc5459818 whitespace hace 8 años
typeValidators.h 7dbfe6994d Engine directory for ticket #1 hace 13 años