Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 tahun lalu
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test 1449c4df57 Add some tests for engineAPI and console 10 tahun lalu
CMDgram.y d666322a1b Merging 8 tahun lalu
CMDscan.cpp d666322a1b Merging 8 tahun lalu
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 8 tahun lalu
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 tahun lalu
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 tahun lalu
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 8 tahun lalu
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
arrayObject.h 45ae5e71cb fixed lots of tabs and space 8 tahun lalu
ast.h d666322a1b Merging 8 tahun lalu
astAlloc.cpp d666322a1b Merging 8 tahun lalu
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. 8 tahun lalu
bison.bat 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
bison.simple 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
cmdgram.cpp d666322a1b Merging 8 tahun lalu
cmdgram.h d666322a1b Merging 8 tahun lalu
codeBlock.cpp d666322a1b Merging 8 tahun lalu
codeBlock.h d666322a1b Merging 8 tahun lalu
codeInterpreter.cpp d666322a1b Merging 8 tahun lalu
codeInterpreter.h d666322a1b Merging 8 tahun lalu
compiledEval.cpp d666322a1b Merging 8 tahun lalu
compiler.cpp d666322a1b Merging 8 tahun lalu
compiler.h d666322a1b Merging 8 tahun lalu
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 tahun lalu
console.h d666322a1b Merging 8 tahun lalu
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 tahun lalu
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
consoleFunctions.h 39d5563a8c Added type checking functions 10 tahun lalu
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 7 tahun lalu
consoleInternal.h d666322a1b Merging 8 tahun lalu
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space 8 tahun lalu
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 tahun lalu
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 tahun lalu
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 tahun lalu
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 8 tahun lalu
consoleParser.h 45ae5e71cb fixed lots of tabs and space 8 tahun lalu
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 tahun lalu
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 tahun lalu
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 tahun lalu
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 8 tahun lalu
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 tahun lalu
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
engineFunctions.h d617a1f748 Support for VS 15.3 update 8 tahun lalu
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 tahun lalu
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 8 tahun lalu
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
engineTypes.h 1048b7d535 finished variadic conversion 8 tahun lalu
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 tahun lalu
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
fileSystemFunctions.cpp bcc5459818 whitespace 8 tahun lalu
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 tahun lalu
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
scriptFilename.cpp bcc5459818 whitespace 8 tahun lalu
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 tahun lalu
scriptObjects.h b56f8674cd New ScriptTickObject 12 tahun lalu
sim.cpp bcc5459818 whitespace 8 tahun lalu
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 tahun lalu
simBase.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 tahun lalu
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 tahun lalu
simDictionary.cpp d666322a1b Merging 8 tahun lalu
simDictionary.h bcc5459818 whitespace 8 tahun lalu
simEvents.cpp bcc5459818 whitespace 8 tahun lalu
simEvents.h 3f97c2cedd Fix building on GCC 10 tahun lalu
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 tahun lalu
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 tahun lalu
simManager.cpp 45ae5e71cb fixed lots of tabs and space 8 tahun lalu
simObject.cpp d666322a1b Merging 8 tahun lalu
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 tahun lalu
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 tahun lalu
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simObjectMemento.cpp bcc5459818 whitespace 8 tahun lalu
simObjectMemento.h bcc5459818 whitespace 8 tahun lalu
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 tahun lalu
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simPersistSet.cpp bcc5459818 whitespace 8 tahun lalu
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 tahun lalu
simSerialize.cpp bcc5459818 whitespace 8 tahun lalu
simSet.cpp 07cf85143b fixes crash when callOnChildren 9 tahun lalu
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
stringStack.cpp bcc5459818 whitespace 8 tahun lalu
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 10 tahun lalu
telnetConsole.cpp bcc5459818 whitespace 8 tahun lalu
telnetConsole.h 539efcb1e1 Input event changes 12 tahun lalu
telnetDebugger.cpp bcc5459818 whitespace 8 tahun lalu
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 tahun lalu
typeValidators.cpp bcc5459818 whitespace 8 tahun lalu
typeValidators.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu