Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function пре 7 година
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test 1449c4df57 Add some tests for engineAPI and console пре 10 година
CMDgram.y d666322a1b Merging пре 8 година
CMDscan.cpp d666322a1b Merging пре 8 година
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot пре 8 година
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 8 година
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space пре 8 година
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
arrayObject.h 45ae5e71cb fixed lots of tabs and space пре 8 година
ast.h d666322a1b Merging пре 8 година
astAlloc.cpp d666322a1b Merging пре 8 година
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. пре 8 година
bison.bat 7dbfe6994d Engine directory for ticket #1 пре 13 година
bison.simple 7dbfe6994d Engine directory for ticket #1 пре 13 година
cmdgram.cpp d666322a1b Merging пре 8 година
cmdgram.h d666322a1b Merging пре 8 година
codeBlock.cpp d666322a1b Merging пре 8 година
codeBlock.h d666322a1b Merging пре 8 година
codeInterpreter.cpp d666322a1b Merging пре 8 година
codeInterpreter.h d666322a1b Merging пре 8 година
compiledEval.cpp d666322a1b Merging пре 8 година
compiler.cpp d666322a1b Merging пре 8 година
compiler.h d666322a1b Merging пре 8 година
console.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
console.h d666322a1b Merging пре 8 година
consoleDoc.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function пре 7 година
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
consoleFunctions.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
consoleFunctions.h 39d5563a8c Added type checking functions пре 10 година
consoleInternal.cpp ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function пре 7 година
consoleInternal.h d666322a1b Merging пре 8 година
consoleLogger.cpp 45ae5e71cb fixed lots of tabs and space пре 8 година
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
consoleObject.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. пре 8 година
consoleObject.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main пре 8 година
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space пре 8 година
consoleParser.h 45ae5e71cb fixed lots of tabs and space пре 8 година
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. пре 8 година
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives пре 9 година
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag пре 8 година
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 пре 8 година
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: пре 10 година
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
engineExports.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
engineFunctions.h d617a1f748 Support for VS 15.3 update пре 8 година
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
engineObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions пре 8 година
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table пре 8 година
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
engineTypes.h 1048b7d535 finished variadic conversion пре 8 година
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 8 година
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
fileSystemFunctions.cpp bcc5459818 whitespace пре 8 година
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 пре 13 година
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 8 година
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
scriptFilename.cpp bcc5459818 whitespace пре 8 година
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
scriptObjects.cpp c05d49058f Cleans up a redundant include. пре 8 година
scriptObjects.h b56f8674cd New ScriptTickObject пре 12 година
sim.cpp bcc5459818 whitespace пре 8 година
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. пре 9 година
simBase.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simDatablock.cpp 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. пре 8 година
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. пре 8 година
simDictionary.cpp d666322a1b Merging пре 8 година
simDictionary.h bcc5459818 whitespace пре 8 година
simEvents.cpp bcc5459818 whitespace пре 8 година
simEvents.h 3f97c2cedd Fix building on GCC пре 10 година
simFieldDictionary.cpp c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption пре 8 година
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption пре 8 година
simManager.cpp 45ae5e71cb fixed lots of tabs and space пре 8 година
simObject.cpp d666322a1b Merging пре 8 година
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting пре 8 година
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 10 година
simObjectList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simObjectMemento.cpp bcc5459818 whitespace пре 8 година
simObjectMemento.h bcc5459818 whitespace пре 8 година
simObjectRef.h 5ef130d581 Fixed some random Worder warnings пре 10 година
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
simPersistID.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simPersistSet.cpp bcc5459818 whitespace пре 8 година
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
simSerialize.cpp bcc5459818 whitespace пре 8 година
simSet.cpp 07cf85143b fixes crash when callOnChildren пре 9 година
simSet.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
stringStack.cpp bcc5459818 whitespace пре 8 година
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. пре 10 година
telnetConsole.cpp bcc5459818 whitespace пре 8 година
telnetConsole.h 539efcb1e1 Input event changes пре 12 година
telnetDebugger.cpp bcc5459818 whitespace пре 8 година
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. пре 11 година
typeValidators.cpp bcc5459818 whitespace пре 8 година
typeValidators.h 7dbfe6994d Engine directory for ticket #1 пре 13 година