Marc Legendre d1a3aea867 Fix typo in code vor 9 Jahren
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsAnimation.h 9a6ee5a831 Root motion import implemented vor 9 Jahren
BsAnimationClip.h 9a6ee5a831 Root motion import implemented vor 9 Jahren
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options vor 9 Jahren
BsAnimationCurve.h 362e8f530a Updated docs vor 9 Jahren
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves vor 9 Jahren
BsAnimationManager.h d1a3aea867 Fix typo in code vor 9 Jahren
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import vor 9 Jahren
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components vor 9 Jahren
BsAudioClip.h a774a03552 AnimationClip foundation vor 9 Jahren
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional vor 9 Jahren
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) vor 9 Jahren
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsAudioListener.h 7756e2673d Updated documentation for Audio API vor 9 Jahren
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown vor 9 Jahren
BsAudioSource.h fa03beab16 Hot reload of audio clips vor 9 Jahren
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD vor 9 Jahren
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std vor 9 Jahren
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource vor 9 Jahren
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources vor 9 Jahren
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. vor 10 Jahren
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 10 Jahren
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 10 Jahren
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive vor 9 Jahren
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 10 Jahren
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive vor 9 Jahren
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation vor 10 Jahren
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation vor 10 Jahren
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive vor 9 Jahren
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. vor 10 Jahren
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization vor 10 Jahren
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field vor 9 Jahren
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX vor 9 Jahren
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue vor 9 Jahren
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue vor 9 Jahren
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue vor 9 Jahren
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component vor 9 Jahren
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization vor 9 Jahren
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown vor 9 Jahren
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements vor 10 Jahren
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory vor 9 Jahren
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization vor 9 Jahren
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) vor 9 Jahren
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsCoreThread.h e7f45a5e0e Animation playback (WIP) vor 9 Jahren
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows vor 9 Jahren
BsCurveCache.h e7f45a5e0e Animation playback (WIP) vor 9 Jahren
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation vor 10 Jahren
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std vor 9 Jahren
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 10 Jahren
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsFJoint.h 916f246010 Joint fixes: vor 9 Jahren
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 10 Jahren
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. vor 10 Jahren
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers vor 9 Jahren
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization vor 9 Jahren
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers vor 9 Jahren
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation vor 9 Jahren
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated vor 9 Jahren
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support vor 9 Jahren
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better vor 9 Jahren
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP vor 9 Jahren
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design vor 9 Jahren
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap vor 9 Jahren
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types vor 9 Jahren
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms vor 9 Jahren
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers vor 9 Jahren
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods vor 9 Jahren
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 10 Jahren
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) vor 9 Jahren
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt vor 9 Jahren
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues vor 9 Jahren
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsMaterial.h 362e8f530a Updated docs vor 9 Jahren
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified vor 9 Jahren
BsMaterialParams.h 362e8f530a Updated docs vor 9 Jahren
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor vor 9 Jahren
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor vor 9 Jahren
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsMeshCollider.h fa03beab16 Hot reload of audio clips vor 9 Jahren
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming vor 9 Jahren
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options vor 9 Jahren
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options vor 9 Jahren
BsMeshManager.h 92aca46056 Added morph shapes to Mesh vor 9 Jahren
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh vor 9 Jahren
BsMeshUtility.h a69052d9c5 Morph shape evaluation vor 9 Jahren
BsMorphShapes.h b89005a830 Added morph shape curve evaluation vor 9 Jahren
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation vor 9 Jahren
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design vor 9 Jahren
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. vor 9 Jahren
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsPhysics.h e75714d01c Add some missing includes vor 9 Jahren
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation vor 10 Jahren
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation vor 10 Jahren
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming vor 9 Jahren
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation vor 10 Jahren
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it vor 9 Jahren
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: vor 9 Jahren
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default vor 9 Jahren
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: vor 9 Jahren
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: vor 9 Jahren
BsProfilerCPU.h c168935089 Timers now use std::chrono vor 9 Jahren
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) vor 9 Jahren
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std vor 9 Jahren
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements vor 10 Jahren
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: vor 9 Jahren
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class vor 9 Jahren
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings vor 10 Jahren
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states vor 9 Jahren
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) vor 9 Jahren
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two vor 9 Jahren
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods vor 9 Jahren
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsRendererMeshData.h a69052d9c5 Morph shape evaluation vor 9 Jahren
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it vor 9 Jahren
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers vor 9 Jahren
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative vor 10 Jahren
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it vor 9 Jahren
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt vor 9 Jahren
BsRigidbody.h f92ea8ea21 Removed unused Physics code vor 9 Jahren
BsSamplerState.h e75714d01c Add some missing includes vor 9 Jahren
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation vor 10 Jahren
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) vor 9 Jahren
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization vor 9 Jahren
BsShader.h 12cb86711c Updating docs to reflect the render API changes vor 9 Jahren
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline vor 10 Jahren
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions vor 10 Jahren
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers vor 9 Jahren
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms vor 9 Jahren
BsSkeletonMask.h 6164237881 Added bone filtering to animation vor 9 Jahren
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers vor 9 Jahren
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization vor 10 Jahren
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor vor 10 Jahren
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings vor 9 Jahren
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques vor 9 Jahren
BsTechniqueRTTI.h e4637da406 Added tags to material techniques vor 9 Jahren
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation vor 10 Jahren
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods vor 9 Jahren
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater vor 9 Jahren
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation vor 10 Jahren
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future vor 9 Jahren
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation vor 10 Jahren
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation vor 9 Jahren
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 10 Jahren
BsVertexDataDesc.h eb5d33c976 Post processing: vor 9 Jahren
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager vor 9 Jahren
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) vor 10 Jahren
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. vor 10 Jahren
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links vor 10 Jahren
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks vor 9 Jahren