Marc Legendre d1a3aea867 Fix typo in code 9 anni fa
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 anni fa
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 anni fa
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsAnimationCurve.h 362e8f530a Updated docs 9 anni fa
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 anni fa
BsAnimationManager.h d1a3aea867 Fix typo in code 9 anni fa
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 anni fa
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 anni fa
BsAudioClip.h a774a03552 AnimationClip foundation 9 anni fa
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 anni fa
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 anni fa
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 anni fa
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 anni fa
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 anni fa
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 anni fa
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 anni fa
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anni fa
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anni fa
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anni fa
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anni fa
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anni fa
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anni fa
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anni fa
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anni fa
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 anni fa
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anni fa
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anni fa
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anni fa
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 anni fa
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 anni fa
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 anni fa
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 anni fa
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 anni fa
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 anni fa
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 anni fa
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 anni fa
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 anni fa
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anni fa
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsFJoint.h 916f246010 Joint fixes: 9 anni fa
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anni fa
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anni fa
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anni fa
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 anni fa
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 anni fa
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 anni fa
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anni fa
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 anni fa
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 anni fa
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 anni fa
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 anni fa
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 anni fa
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 anni fa
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 anni fa
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anni fa
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 anni fa
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anni fa
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsMaterial.h 362e8f530a Updated docs 9 anni fa
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 anni fa
BsMaterialParams.h 362e8f530a Updated docs 9 anni fa
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 anni fa
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 anni fa
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 anni fa
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anni fa
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anni fa
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 anni fa
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 anni fa
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPhysics.h e75714d01c Add some missing includes 9 anni fa
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anni fa
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anni fa
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anni fa
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 anni fa
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 anni fa
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 anni fa
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 anni fa
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 anni fa
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 anni fa
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 anni fa
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anni fa
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 anni fa
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 anni fa
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anni fa
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anni fa
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 anni fa
BsSamplerState.h e75714d01c Add some missing includes 9 anni fa
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 anni fa
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anni fa
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 anni fa
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 anni fa
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 anni fa
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 anni fa
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 anni fa
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 anni fa
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 anni fa
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anni fa
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 anni fa
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anni fa
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 anni fa
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 anni fa
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 anni fa
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 anni fa
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 anni fa
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anni fa
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 anni fa
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 anni fa
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anni fa
BsVertexDataDesc.h eb5d33c976 Post processing: 9 anni fa
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 anni fa
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anni fa
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anni fa
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anni fa
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa