Marc Legendre d1a3aea867 Fix typo in code 9 anos atrás
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 anos atrás
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 anos atrás
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anos atrás
BsAnimationCurve.h 362e8f530a Updated docs 9 anos atrás
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 anos atrás
BsAnimationManager.h d1a3aea867 Fix typo in code 9 anos atrás
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 anos atrás
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 anos atrás
BsAudioClip.h a774a03552 AnimationClip foundation 9 anos atrás
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 anos atrás
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 anos atrás
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 anos atrás
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anos atrás
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 anos atrás
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 anos atrás
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anos atrás
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 anos atrás
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 anos atrás
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anos atrás
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anos atrás
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anos atrás
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anos atrás
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anos atrás
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anos atrás
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anos atrás
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anos atrás
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anos atrás
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anos atrás
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 anos atrás
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anos atrás
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 anos atrás
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anos atrás
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anos atrás
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 anos atrás
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 anos atrás
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anos atrás
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anos atrás
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 anos atrás
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 anos atrás
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 anos atrás
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 anos atrás
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 anos atrás
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 anos atrás
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 anos atrás
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 anos atrás
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anos atrás
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anos atrás
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsFJoint.h 916f246010 Joint fixes: 9 anos atrás
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anos atrás
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anos atrás
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anos atrás
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anos atrás
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 anos atrás
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 anos atrás
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 anos atrás
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 anos atrás
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 anos atrás
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 anos atrás
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anos atrás
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 anos atrás
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 anos atrás
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 anos atrás
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 anos atrás
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 anos atrás
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anos atrás
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 anos atrás
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anos atrás
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anos atrás
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anos atrás
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsMaterial.h 362e8f530a Updated docs 9 anos atrás
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 anos atrás
BsMaterialParams.h 362e8f530a Updated docs 9 anos atrás
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 anos atrás
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 anos atrás
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anos atrás
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anos atrás
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 anos atrás
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anos atrás
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anos atrás
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anos atrás
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anos atrás
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 anos atrás
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 anos atrás
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 anos atrás
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 anos atrás
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 anos atrás
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 anos atrás
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anos atrás
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 anos atrás
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPhysics.h e75714d01c Add some missing includes 9 anos atrás
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anos atrás
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 anos atrás
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anos atrás
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 anos atrás
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 anos atrás
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anos atrás
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anos atrás
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anos atrás
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 anos atrás
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anos atrás
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anos atrás
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 anos atrás
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 anos atrás
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 anos atrás
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 anos atrás
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 anos atrás
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anos atrás
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anos atrás
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 anos atrás
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 anos atrás
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anos atrás
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anos atrás
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 anos atrás
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anos atrás
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anos atrás
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 anos atrás
BsSamplerState.h e75714d01c Add some missing includes 9 anos atrás
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 anos atrás
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anos atrás
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anos atrás
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 anos atrás
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 anos atrás
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 anos atrás
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 anos atrás
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 anos atrás
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 anos atrás
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 anos atrás
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 anos atrás
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 anos atrás
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 anos atrás
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 anos atrás
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 anos atrás
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 anos atrás
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 anos atrás
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anos atrás
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 anos atrás
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 anos atrás
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 anos atrás
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 anos atrás
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 anos atrás
BsVertexDataDesc.h eb5d33c976 Post processing: 9 anos atrás
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 anos atrás
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 anos atrás
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 anos atrás
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 anos atrás
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anos atrás