Marc Legendre d1a3aea867 Fix typo in code 9 年之前
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 年之前
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 年之前
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年之前
BsAnimationCurve.h 362e8f530a Updated docs 9 年之前
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 年之前
BsAnimationManager.h d1a3aea867 Fix typo in code 9 年之前
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 年之前
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年之前
BsAudioClip.h a774a03552 AnimationClip foundation 9 年之前
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 年之前
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 年之前
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 年之前
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年之前
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 年之前
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 年之前
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 年之前
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 年之前
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 年之前
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 年之前
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 年之前
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 年之前
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 年之前
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 年之前
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 年之前
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 年之前
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 年之前
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 年之前
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 年之前
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年之前
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 年之前
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 年之前
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 年之前
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 年之前
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 年之前
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 年之前
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 年之前
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 年之前
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 年之前
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsFJoint.h 916f246010 Joint fixes: 9 年之前
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 年之前
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 年之前
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年之前
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年之前
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 年之前
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 年之前
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 年之前
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 年之前
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 年之前
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 年之前
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 年之前
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 年之前
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 年之前
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 年之前
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 年之前
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 年之前
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 年之前
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 年之前
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 年之前
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsMaterial.h 362e8f530a Updated docs 9 年之前
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 年之前
BsMaterialParams.h 362e8f530a Updated docs 9 年之前
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 年之前
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 年之前
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 年之前
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年之前
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年之前
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 年之前
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 年之前
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 年之前
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 年之前
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 年之前
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 年之前
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 年之前
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPhysics.h e75714d01c Add some missing includes 9 年之前
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 年之前
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 年之前
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 年之前
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 年之前
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 年之前
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 年之前
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 年之前
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 年之前
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 年之前
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年之前
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 年之前
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 年之前
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 年之前
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 年之前
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 年之前
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年之前
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 年之前
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 年之前
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 年之前
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年之前
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 年之前
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 年之前
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 年之前
BsSamplerState.h e75714d01c Add some missing includes 9 年之前
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 年之前
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 年之前
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 年之前
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 年之前
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 年之前
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 年之前
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 年之前
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 年之前
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 年之前
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 年之前
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 年之前
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 年之前
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 年之前
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 年之前
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 年之前
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 年之前
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 年之前
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 年之前
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 年之前
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 年之前
BsVertexDataDesc.h eb5d33c976 Post processing: 9 年之前
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 年之前
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 年之前
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 年之前
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 年之前
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前