Marc Legendre d1a3aea867 Fix typo in code 9 tahun lalu
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 tahun lalu
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 tahun lalu
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 tahun lalu
BsAnimationCurve.h 362e8f530a Updated docs 9 tahun lalu
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 tahun lalu
BsAnimationManager.h d1a3aea867 Fix typo in code 9 tahun lalu
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 tahun lalu
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 tahun lalu
BsAudioClip.h a774a03552 AnimationClip foundation 9 tahun lalu
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 tahun lalu
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 tahun lalu
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 tahun lalu
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 tahun lalu
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 tahun lalu
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 tahun lalu
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 tahun lalu
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 tahun lalu
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 tahun lalu
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 tahun lalu
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 tahun lalu
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 tahun lalu
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 tahun lalu
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 tahun lalu
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 tahun lalu
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 tahun lalu
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 tahun lalu
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 tahun lalu
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 tahun lalu
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 tahun lalu
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 tahun lalu
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 tahun lalu
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 tahun lalu
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 tahun lalu
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 tahun lalu
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 tahun lalu
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 tahun lalu
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 tahun lalu
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 tahun lalu
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 tahun lalu
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 tahun lalu
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 tahun lalu
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 tahun lalu
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 tahun lalu
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 tahun lalu
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 tahun lalu
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 tahun lalu
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 tahun lalu
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 tahun lalu
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 tahun lalu
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 tahun lalu
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 tahun lalu
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 tahun lalu
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 tahun lalu
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsFJoint.h 916f246010 Joint fixes: 9 tahun lalu
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 tahun lalu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 tahun lalu
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 tahun lalu
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 tahun lalu
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 tahun lalu
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 tahun lalu
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 tahun lalu
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 tahun lalu
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 tahun lalu
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 tahun lalu
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 tahun lalu
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 tahun lalu
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 tahun lalu
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 tahun lalu
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 tahun lalu
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 tahun lalu
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 tahun lalu
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 tahun lalu
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 tahun lalu
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 tahun lalu
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 tahun lalu
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsMaterial.h 362e8f530a Updated docs 9 tahun lalu
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 tahun lalu
BsMaterialParams.h 362e8f530a Updated docs 9 tahun lalu
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 tahun lalu
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 tahun lalu
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 tahun lalu
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 tahun lalu
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 tahun lalu
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 tahun lalu
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 tahun lalu
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 tahun lalu
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 tahun lalu
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 tahun lalu
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 tahun lalu
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 tahun lalu
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 tahun lalu
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 tahun lalu
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 tahun lalu
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 tahun lalu
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 tahun lalu
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 tahun lalu
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsPhysics.h e75714d01c Add some missing includes 9 tahun lalu
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 tahun lalu
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 tahun lalu
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 tahun lalu
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 tahun lalu
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 tahun lalu
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 tahun lalu
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 tahun lalu
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 tahun lalu
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 tahun lalu
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 tahun lalu
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 tahun lalu
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 tahun lalu
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 tahun lalu
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 tahun lalu
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 tahun lalu
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 tahun lalu
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 tahun lalu
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 tahun lalu
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 tahun lalu
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 tahun lalu
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 tahun lalu
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 tahun lalu
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 tahun lalu
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 tahun lalu
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 tahun lalu
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 tahun lalu
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 tahun lalu
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 tahun lalu
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 tahun lalu
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 tahun lalu
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 tahun lalu
BsSamplerState.h e75714d01c Add some missing includes 9 tahun lalu
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 tahun lalu
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 tahun lalu
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 tahun lalu
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 tahun lalu
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 tahun lalu
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 tahun lalu
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 tahun lalu
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 tahun lalu
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 tahun lalu
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 tahun lalu
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 tahun lalu
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 tahun lalu
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 tahun lalu
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 tahun lalu
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 tahun lalu
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 tahun lalu
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 tahun lalu
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 tahun lalu
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 tahun lalu
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 tahun lalu
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 tahun lalu
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 tahun lalu
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 tahun lalu
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 tahun lalu
BsVertexDataDesc.h eb5d33c976 Post processing: 9 tahun lalu
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 tahun lalu
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 tahun lalu
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 tahun lalu
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 tahun lalu
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 tahun lalu