Marc Legendre d1a3aea867 Fix typo in code 9 vuotta sitten
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 vuotta sitten
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 vuotta sitten
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 vuotta sitten
BsAnimationCurve.h 362e8f530a Updated docs 9 vuotta sitten
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 vuotta sitten
BsAnimationManager.h d1a3aea867 Fix typo in code 9 vuotta sitten
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 vuotta sitten
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 vuotta sitten
BsAudioClip.h a774a03552 AnimationClip foundation 9 vuotta sitten
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 vuotta sitten
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 vuotta sitten
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 vuotta sitten
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 vuotta sitten
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 vuotta sitten
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 vuotta sitten
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 vuotta sitten
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 vuotta sitten
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 vuotta sitten
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 vuotta sitten
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 vuotta sitten
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 vuotta sitten
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 vuotta sitten
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 vuotta sitten
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 vuotta sitten
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 vuotta sitten
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 vuotta sitten
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 vuotta sitten
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 vuotta sitten
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 vuotta sitten
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 vuotta sitten
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 vuotta sitten
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 vuotta sitten
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 vuotta sitten
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 vuotta sitten
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 vuotta sitten
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 vuotta sitten
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 vuotta sitten
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 vuotta sitten
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 vuotta sitten
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 vuotta sitten
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 vuotta sitten
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 vuotta sitten
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 vuotta sitten
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 vuotta sitten
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 vuotta sitten
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 vuotta sitten
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 vuotta sitten
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 vuotta sitten
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 vuotta sitten
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsFJoint.h 916f246010 Joint fixes: 9 vuotta sitten
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 vuotta sitten
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 vuotta sitten
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 vuotta sitten
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 vuotta sitten
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 vuotta sitten
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 vuotta sitten
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 vuotta sitten
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 vuotta sitten
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 vuotta sitten
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 vuotta sitten
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 vuotta sitten
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 vuotta sitten
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 vuotta sitten
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 vuotta sitten
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 vuotta sitten
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 vuotta sitten
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 vuotta sitten
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 vuotta sitten
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 vuotta sitten
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 vuotta sitten
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 vuotta sitten
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsMaterial.h 362e8f530a Updated docs 9 vuotta sitten
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 vuotta sitten
BsMaterialParams.h 362e8f530a Updated docs 9 vuotta sitten
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 vuotta sitten
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 vuotta sitten
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 vuotta sitten
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 vuotta sitten
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 vuotta sitten
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 vuotta sitten
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 vuotta sitten
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 vuotta sitten
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 vuotta sitten
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 vuotta sitten
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 vuotta sitten
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 vuotta sitten
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 vuotta sitten
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 vuotta sitten
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 vuotta sitten
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 vuotta sitten
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 vuotta sitten
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 vuotta sitten
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPhysics.h e75714d01c Add some missing includes 9 vuotta sitten
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 vuotta sitten
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 vuotta sitten
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 vuotta sitten
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 vuotta sitten
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 vuotta sitten
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 vuotta sitten
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 vuotta sitten
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 vuotta sitten
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 vuotta sitten
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 vuotta sitten
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 vuotta sitten
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 vuotta sitten
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 vuotta sitten
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 vuotta sitten
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 vuotta sitten
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 vuotta sitten
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 vuotta sitten
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 vuotta sitten
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 vuotta sitten
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 vuotta sitten
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 vuotta sitten
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 vuotta sitten
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 vuotta sitten
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 vuotta sitten
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 vuotta sitten
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 vuotta sitten
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 vuotta sitten
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 vuotta sitten
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 vuotta sitten
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 vuotta sitten
BsSamplerState.h e75714d01c Add some missing includes 9 vuotta sitten
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 vuotta sitten
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 vuotta sitten
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 vuotta sitten
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 vuotta sitten
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 vuotta sitten
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 vuotta sitten
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 vuotta sitten
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 vuotta sitten
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 vuotta sitten
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 vuotta sitten
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 vuotta sitten
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 vuotta sitten
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 vuotta sitten
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 vuotta sitten
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 vuotta sitten
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 vuotta sitten
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 vuotta sitten
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 vuotta sitten
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 vuotta sitten
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 vuotta sitten
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 vuotta sitten
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 vuotta sitten
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 vuotta sitten
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 vuotta sitten
BsVertexDataDesc.h eb5d33c976 Post processing: 9 vuotta sitten
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 vuotta sitten
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 vuotta sitten
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 vuotta sitten
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 vuotta sitten
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 vuotta sitten