Marc Legendre d1a3aea867 Fix typo in code 9 rokov pred
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 rokov pred
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 rokov pred
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 rokov pred
BsAnimationCurve.h 362e8f530a Updated docs 9 rokov pred
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 rokov pred
BsAnimationManager.h d1a3aea867 Fix typo in code 9 rokov pred
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 rokov pred
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 rokov pred
BsAudioClip.h a774a03552 AnimationClip foundation 9 rokov pred
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 rokov pred
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 rokov pred
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 rokov pred
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 rokov pred
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 rokov pred
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 rokov pred
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 rokov pred
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 rokov pred
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 rokov pred
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 rokov pred
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 rokov pred
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 rokov pred
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 rokov pred
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 rokov pred
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 rokov pred
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 rokov pred
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 rokov pred
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 rokov pred
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 rokov pred
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 rokov pred
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 rokov pred
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 rokov pred
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 rokov pred
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 rokov pred
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 rokov pred
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 rokov pred
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 rokov pred
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 rokov pred
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 rokov pred
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 rokov pred
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 rokov pred
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 rokov pred
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 rokov pred
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 rokov pred
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 rokov pred
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 rokov pred
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 rokov pred
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 rokov pred
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 rokov pred
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsFJoint.h 916f246010 Joint fixes: 9 rokov pred
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 rokov pred
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 rokov pred
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 rokov pred
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 rokov pred
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 rokov pred
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 rokov pred
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 rokov pred
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 rokov pred
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 rokov pred
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 rokov pred
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 rokov pred
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 rokov pred
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 rokov pred
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 rokov pred
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 rokov pred
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 rokov pred
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 rokov pred
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 rokov pred
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 rokov pred
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 rokov pred
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsMaterial.h 362e8f530a Updated docs 9 rokov pred
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 rokov pred
BsMaterialParams.h 362e8f530a Updated docs 9 rokov pred
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 rokov pred
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 rokov pred
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 rokov pred
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 rokov pred
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 rokov pred
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 rokov pred
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 rokov pred
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 rokov pred
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 rokov pred
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 rokov pred
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 rokov pred
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 rokov pred
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 rokov pred
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPhysics.h e75714d01c Add some missing includes 9 rokov pred
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 rokov pred
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 rokov pred
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 rokov pred
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 rokov pred
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 rokov pred
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 rokov pred
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 rokov pred
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 rokov pred
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 rokov pred
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 rokov pred
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 rokov pred
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 rokov pred
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 rokov pred
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 rokov pred
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 rokov pred
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 rokov pred
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 rokov pred
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 rokov pred
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 rokov pred
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 rokov pred
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 rokov pred
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 rokov pred
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 rokov pred
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 rokov pred
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 rokov pred
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 rokov pred
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 rokov pred
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 rokov pred
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 rokov pred
BsSamplerState.h e75714d01c Add some missing includes 9 rokov pred
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 rokov pred
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 rokov pred
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 rokov pred
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 rokov pred
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 rokov pred
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 rokov pred
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 rokov pred
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 rokov pred
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 rokov pred
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 rokov pred
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 rokov pred
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 rokov pred
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 rokov pred
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 rokov pred
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 rokov pred
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 rokov pred
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 rokov pred
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 rokov pred
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 rokov pred
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 rokov pred
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 rokov pred
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 rokov pred
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 rokov pred
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsVertexDataDesc.h eb5d33c976 Post processing: 9 rokov pred
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 rokov pred
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 rokov pred
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 rokov pred
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 rokov pred