Marc Legendre d1a3aea867 Fix typo in code 9 yıl önce
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 yıl önce
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 yıl önce
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 yıl önce
BsAnimationCurve.h 362e8f530a Updated docs 9 yıl önce
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 yıl önce
BsAnimationManager.h d1a3aea867 Fix typo in code 9 yıl önce
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 yıl önce
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 yıl önce
BsAudioClip.h a774a03552 AnimationClip foundation 9 yıl önce
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 yıl önce
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 yıl önce
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 yıl önce
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 yıl önce
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 yıl önce
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 yıl önce
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 yıl önce
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 yıl önce
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 yıl önce
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 yıl önce
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 yıl önce
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 yıl önce
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 yıl önce
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 yıl önce
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 yıl önce
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 yıl önce
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 yıl önce
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 yıl önce
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 yıl önce
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 yıl önce
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 yıl önce
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 yıl önce
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 yıl önce
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 yıl önce
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 yıl önce
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 yıl önce
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 yıl önce
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 yıl önce
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 yıl önce
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 yıl önce
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 yıl önce
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 yıl önce
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 yıl önce
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 yıl önce
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 yıl önce
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 yıl önce
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsFJoint.h 916f246010 Joint fixes: 9 yıl önce
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 yıl önce
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 yıl önce
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 yıl önce
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 yıl önce
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 yıl önce
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 yıl önce
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 yıl önce
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 yıl önce
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 yıl önce
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 yıl önce
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 yıl önce
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 yıl önce
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 yıl önce
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 yıl önce
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 yıl önce
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 yıl önce
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 yıl önce
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 yıl önce
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 yıl önce
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 yıl önce
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsMaterial.h 362e8f530a Updated docs 9 yıl önce
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 yıl önce
BsMaterialParams.h 362e8f530a Updated docs 9 yıl önce
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 yıl önce
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 yıl önce
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 yıl önce
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 yıl önce
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 yıl önce
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 yıl önce
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 yıl önce
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 yıl önce
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 yıl önce
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 yıl önce
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 yıl önce
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 yıl önce
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 yıl önce
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPhysics.h e75714d01c Add some missing includes 9 yıl önce
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 yıl önce
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 yıl önce
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 yıl önce
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 yıl önce
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 yıl önce
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 yıl önce
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 yıl önce
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 yıl önce
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 yıl önce
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 yıl önce
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 yıl önce
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 yıl önce
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 yıl önce
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 yıl önce
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 yıl önce
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 yıl önce
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 yıl önce
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 yıl önce
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 yıl önce
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 yıl önce
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 yıl önce
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 yıl önce
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 yıl önce
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 yıl önce
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 yıl önce
BsSamplerState.h e75714d01c Add some missing includes 9 yıl önce
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 yıl önce
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 yıl önce
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 yıl önce
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 yıl önce
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 yıl önce
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 yıl önce
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 yıl önce
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 yıl önce
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 yıl önce
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 yıl önce
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 yıl önce
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 yıl önce
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 yıl önce
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 yıl önce
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 yıl önce
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 yıl önce
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 yıl önce
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 yıl önce
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 yıl önce
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 yıl önce
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 yıl önce
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 yıl önce
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 yıl önce
BsVertexDataDesc.h eb5d33c976 Post processing: 9 yıl önce
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 yıl önce
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 yıl önce
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 yıl önce
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 yıl önce
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 yıl önce