Marc Legendre d1a3aea867 Fix typo in code hace 9 años
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsAnimation.h 9a6ee5a831 Root motion import implemented hace 9 años
BsAnimationClip.h 9a6ee5a831 Root motion import implemented hace 9 años
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options hace 9 años
BsAnimationCurve.h 362e8f530a Updated docs hace 9 años
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves hace 9 años
BsAnimationManager.h d1a3aea867 Fix typo in code hace 9 años
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import hace 9 años
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components hace 9 años
BsAudioClip.h a774a03552 AnimationClip foundation hace 9 años
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional hace 9 años
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) hace 9 años
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsAudioListener.h 7756e2673d Updated documentation for Audio API hace 9 años
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsAudioSource.h fa03beab16 Hot reload of audio clips hace 9 años
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD hace 9 años
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource hace 9 años
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources hace 9 años
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX hace 9 años
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue hace 9 años
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue hace 9 años
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue hace 9 años
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component hace 9 años
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements hace 10 años
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory hace 9 años
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization hace 9 años
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) hace 9 años
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCoreThread.h e7f45a5e0e Animation playback (WIP) hace 9 años
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows hace 9 años
BsCurveCache.h e7f45a5e0e Animation playback (WIP) hace 9 años
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsFJoint.h 916f246010 Joint fixes: hace 9 años
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers hace 9 años
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers hace 9 años
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation hace 9 años
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated hace 9 años
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support hace 9 años
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better hace 9 años
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP hace 9 años
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design hace 9 años
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap hace 9 años
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types hace 9 años
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms hace 9 años
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers hace 9 años
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods hace 9 años
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) hace 9 años
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt hace 9 años
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues hace 9 años
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsMaterial.h 362e8f530a Updated docs hace 9 años
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified hace 9 años
BsMaterialParams.h 362e8f530a Updated docs hace 9 años
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor hace 9 años
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor hace 9 años
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsMeshCollider.h fa03beab16 Hot reload of audio clips hace 9 años
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming hace 9 años
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options hace 9 años
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options hace 9 años
BsMeshManager.h 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshUtility.h a69052d9c5 Morph shape evaluation hace 9 años
BsMorphShapes.h b89005a830 Added morph shape curve evaluation hace 9 años
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation hace 9 años
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design hace 9 años
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. hace 9 años
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPhysics.h e75714d01c Add some missing includes hace 9 años
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming hace 9 años
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation hace 10 años
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: hace 9 años
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: hace 9 años
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: hace 9 años
BsProfilerCPU.h c168935089 Timers now use std::chrono hace 9 años
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) hace 9 años
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements hace 10 años
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: hace 9 años
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class hace 9 años
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings hace 10 años
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states hace 9 años
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) hace 9 años
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two hace 9 años
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods hace 9 años
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRendererMeshData.h a69052d9c5 Morph shape evaluation hace 9 años
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers hace 9 años
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt hace 9 años
BsRigidbody.h f92ea8ea21 Removed unused Physics code hace 9 años
BsSamplerState.h e75714d01c Add some missing includes hace 9 años
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) hace 9 años
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsShader.h 12cb86711c Updating docs to reflect the render API changes hace 9 años
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline hace 10 años
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions hace 10 años
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers hace 9 años
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms hace 9 años
BsSkeletonMask.h 6164237881 Added bone filtering to animation hace 9 años
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers hace 9 años
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor hace 10 años
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings hace 9 años
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques hace 9 años
BsTechniqueRTTI.h e4637da406 Added tags to material techniques hace 9 años
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater hace 9 años
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods hace 9 años
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater hace 9 años
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future hace 9 años
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation hace 9 años
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsVertexDataDesc.h eb5d33c976 Post processing: hace 9 años
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager hace 9 años
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años