Marc Legendre d1a3aea867 Fix typo in code 9 år sedan
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 år sedan
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 år sedan
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 år sedan
BsAnimationCurve.h 362e8f530a Updated docs 9 år sedan
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 år sedan
BsAnimationManager.h d1a3aea867 Fix typo in code 9 år sedan
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 år sedan
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 år sedan
BsAudioClip.h a774a03552 AnimationClip foundation 9 år sedan
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 år sedan
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 år sedan
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 år sedan
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 år sedan
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 år sedan
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 år sedan
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 år sedan
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 år sedan
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 år sedan
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 år sedan
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 år sedan
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 år sedan
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 år sedan
BsCommandBuffer.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 år sedan
BsCommandBufferManager.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 år sedan
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 år sedan
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 år sedan
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 år sedan
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 år sedan
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 år sedan
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 år sedan
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 år sedan
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 år sedan
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 år sedan
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 år sedan
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 år sedan
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 år sedan
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 år sedan
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsFJoint.h 916f246010 Joint fixes: 9 år sedan
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 år sedan
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 år sedan
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 år sedan
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 år sedan
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 år sedan
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 år sedan
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 år sedan
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 år sedan
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 år sedan
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 år sedan
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 år sedan
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 år sedan
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 år sedan
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 år sedan
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 år sedan
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 år sedan
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 år sedan
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 år sedan
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsMaterial.h 362e8f530a Updated docs 9 år sedan
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 år sedan
BsMaterialParams.h 362e8f530a Updated docs 9 år sedan
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 år sedan
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 år sedan
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 år sedan
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 år sedan
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 år sedan
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 år sedan
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 år sedan
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 år sedan
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 år sedan
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 år sedan
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 år sedan
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 år sedan
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 år sedan
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 år sedan
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 år sedan
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 år sedan
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPhysics.h e75714d01c Add some missing includes 9 år sedan
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 år sedan
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 år sedan
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 år sedan
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 år sedan
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 år sedan
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 år sedan
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 år sedan
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 år sedan
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 år sedan
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 år sedan
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 år sedan
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 år sedan
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 år sedan
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 år sedan
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 år sedan
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 år sedan
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 år sedan
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 år sedan
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 år sedan
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 år sedan
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 år sedan
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 år sedan
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 år sedan
BsSamplerState.h e75714d01c Add some missing includes 9 år sedan
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 år sedan
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 år sedan
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 år sedan
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 år sedan
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 år sedan
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 år sedan
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 år sedan
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 år sedan
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 år sedan
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 år sedan
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 år sedan
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 år sedan
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 år sedan
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 år sedan
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 år sedan
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 år sedan
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 år sedan
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 år sedan
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsVertexDataDesc.h eb5d33c976 Post processing: 9 år sedan
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 år sedan
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan