BearishSun b89005a830 Added morph shape curve evaluation hace 9 años
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsAnimation.h b89005a830 Added morph shape curve evaluation hace 9 años
BsAnimationClip.h b89005a830 Added morph shape curve evaluation hace 9 años
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load hace 9 años
BsAnimationCurve.h b89005a830 Added morph shape curve evaluation hace 9 años
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves hace 9 años
BsAnimationManager.h a69052d9c5 Morph shape evaluation hace 9 años
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import hace 9 años
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components hace 9 años
BsAudioClip.h a774a03552 AnimationClip foundation hace 9 años
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional hace 9 años
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) hace 9 años
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsAudioListener.h 7756e2673d Updated documentation for Audio API hace 9 años
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsAudioSource.h fa03beab16 Hot reload of audio clips hace 9 años
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD hace 9 años
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource hace 9 años
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources hace 9 años
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field hace 9 años
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX hace 9 años
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified hace 9 años
BsComponent.h 10e057da7b Prefab fixes: hace 9 años
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements hace 10 años
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation hace 9 años
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) hace 9 años
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsCoreThread.h e7f45a5e0e Animation playback (WIP) hace 9 años
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCurveCache.h e7f45a5e0e Animation playback (WIP) hace 9 años
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsDrawOps.h 91df70cddf More work on manuals hace 10 años
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsFJoint.h 916f246010 Joint fixes: hace 9 años
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers hace 9 años
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering hace 9 años
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated hace 9 años
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime hace 9 años
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params hace 9 años
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist hace 9 años
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile hace 9 años
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering hace 9 años
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) hace 9 años
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active hace 9 años
BsIndexBuffer.h 24341978b0 Added RenderAPI manual hace 10 años
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues hace 9 años
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques hace 9 años
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified hace 9 años
BsMaterialParams.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor hace 9 años
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor hace 9 años
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) hace 9 años
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips hace 9 años
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsMeshCollider.h fa03beab16 Hot reload of audio clips hace 9 años
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming hace 9 años
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips hace 9 años
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips hace 9 años
BsMeshManager.h 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh hace 9 años
BsMeshUtility.h a69052d9c5 Morph shape evaluation hace 9 años
BsMorphShapes.h b89005a830 Added morph shape curve evaluation hace 9 años
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation hace 9 años
BsMultiRenderTexture.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params hace 9 años
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPhysics.h f92ea8ea21 Removed unused Physics code hace 9 años
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation hace 10 años
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming hace 9 años
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge hace 9 años
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation hace 10 años
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it hace 9 años
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs hace 9 años
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default hace 9 años
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs hace 9 años
BsPrefabUtility.h f81fdc1d27 Prefab fixes: hace 9 años
BsProfilerCPU.h c168935089 Timers now use std::chrono hace 9 años
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std hace 9 años
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements hace 10 años
BsRenderAPI.h cde0fbf269 Fixing documentation errors hace 9 años
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax hace 9 años
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings hace 10 años
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsRenderTarget.h aa06514ff9 Added support for texture arrays hace 9 años
BsRenderTexture.h aa06514ff9 Added support for texture arrays hace 9 años
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRendererMeshData.h a69052d9c5 Morph shape evaluation hace 9 años
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers hace 9 años
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResources.h 584feaa51c Added play on start for audio sources hace 9 años
BsRigidbody.h f92ea8ea21 Removed unused Physics code hace 9 años
BsSamplerState.h 58d28d8ffb Fix missing include hace 9 años
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized hace 9 años
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization hace 9 años
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques hace 9 años
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline hace 10 años
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions hace 10 años
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers hace 9 años
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms hace 9 años
BsSkeletonMask.h 6164237881 Added bone filtering to animation hace 9 años
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers hace 9 años
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor hace 10 años
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques hace 9 años
BsTechniqueRTTI.h e4637da406 Added tags to material techniques hace 9 años
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsTexture.h aa06514ff9 Added support for texture arrays hace 9 años
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsTextureManager.h aa06514ff9 Added support for texture arrays hace 9 años
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation hace 10 años
BsVertexBuffer.h 24341978b0 Added RenderAPI manual hace 10 años
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsVertexDataDesc.h eb5d33c976 Post processing: hace 9 años
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth hace 9 años
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. hace 10 años
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años