BearishSun b89005a830 Added morph shape curve evaluation 9 éve
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsAnimation.h b89005a830 Added morph shape curve evaluation 9 éve
BsAnimationClip.h b89005a830 Added morph shape curve evaluation 9 éve
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 éve
BsAnimationCurve.h b89005a830 Added morph shape curve evaluation 9 éve
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 éve
BsAnimationManager.h a69052d9c5 Morph shape evaluation 9 éve
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 éve
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 éve
BsAudioClip.h a774a03552 AnimationClip foundation 9 éve
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 éve
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 éve
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 éve
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 éve
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 éve
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 éve
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 éve
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 éve
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 éve
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 éve
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 éve
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 éve
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 éve
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 éve
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 éve
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 éve
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 éve
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 éve
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 éve
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 éve
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified 9 éve
BsComponent.h 10e057da7b Prefab fixes: 9 éve
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 éve
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 éve
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 éve
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation 9 éve
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 éve
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 éve
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 éve
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 éve
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 éve
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 éve
BsDrawOps.h 91df70cddf More work on manuals 10 éve
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsFJoint.h 916f246010 Joint fixes: 9 éve
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 éve
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 éve
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 éve
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 éve
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering 9 éve
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 éve
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 éve
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 éve
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 éve
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 éve
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile 9 éve
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 éve
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering 9 éve
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 éve
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 éve
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 éve
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 10 éve
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 éve
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 éve
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 éve
BsMaterialParams.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 éve
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 éve
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 éve
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 éve
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 éve
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 éve
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 éve
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 éve
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 éve
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 éve
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 éve
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 éve
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 éve
BsMultiRenderTexture.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 éve
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 éve
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 éve
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 éve
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation 10 éve
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 éve
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 éve
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 éve
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 éve
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 éve
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 éve
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 éve
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 éve
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 éve
BsRenderAPI.h cde0fbf269 Fixing documentation errors 9 éve
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax 9 éve
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 éve
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsRenderTarget.h aa06514ff9 Added support for texture arrays 9 éve
BsRenderTexture.h aa06514ff9 Added support for texture arrays 9 éve
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 éve
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 éve
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 éve
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsResources.h 584feaa51c Added play on start for audio sources 9 éve
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 éve
BsSamplerState.h 58d28d8ffb Fix missing include 9 éve
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 éve
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 éve
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 éve
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques 9 éve
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 éve
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 éve
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 éve
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 éve
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 éve
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 éve
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 éve
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 éve
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 éve
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 éve
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 éve
BsTexture.h aa06514ff9 Added support for texture arrays 9 éve
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsTextureManager.h aa06514ff9 Added support for texture arrays 9 éve
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 éve
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 éve
BsVertexBuffer.h 24341978b0 Added RenderAPI manual 10 éve
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 éve
BsVertexDataDesc.h eb5d33c976 Post processing: 9 éve
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 éve
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 éve
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 éve
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 éve
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 éve