BearishSun b89005a830 Added morph shape curve evaluation 9 år sedan
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsAnimation.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsAnimationClip.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 år sedan
BsAnimationCurve.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 år sedan
BsAnimationManager.h a69052d9c5 Morph shape evaluation 9 år sedan
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 år sedan
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 år sedan
BsAudioClip.h a774a03552 AnimationClip foundation 9 år sedan
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 år sedan
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 år sedan
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 år sedan
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 år sedan
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 år sedan
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 år sedan
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 år sedan
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 år sedan
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 år sedan
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 år sedan
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 år sedan
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 år sedan
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 år sedan
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 år sedan
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 år sedan
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified 9 år sedan
BsComponent.h 10e057da7b Prefab fixes: 9 år sedan
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 år sedan
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 år sedan
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 år sedan
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 år sedan
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 år sedan
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 år sedan
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 år sedan
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsDrawOps.h 91df70cddf More work on manuals 10 år sedan
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsFJoint.h 916f246010 Joint fixes: 9 år sedan
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 år sedan
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 år sedan
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering 9 år sedan
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 år sedan
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 år sedan
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 år sedan
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 år sedan
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 år sedan
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile 9 år sedan
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 år sedan
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering 9 år sedan
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 år sedan
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 år sedan
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 10 år sedan
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 år sedan
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 år sedan
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 år sedan
BsMaterialParams.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 år sedan
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 år sedan
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 år sedan
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 år sedan
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 år sedan
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 år sedan
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 år sedan
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 år sedan
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 år sedan
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 år sedan
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 år sedan
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 år sedan
BsMultiRenderTexture.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 år sedan
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 år sedan
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation 10 år sedan
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 år sedan
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 år sedan
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 år sedan
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 år sedan
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 år sedan
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 år sedan
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 år sedan
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 år sedan
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 år sedan
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 år sedan
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 år sedan
BsRenderAPI.h cde0fbf269 Fixing documentation errors 9 år sedan
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax 9 år sedan
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 år sedan
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsRenderTarget.h aa06514ff9 Added support for texture arrays 9 år sedan
BsRenderTexture.h aa06514ff9 Added support for texture arrays 9 år sedan
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 år sedan
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 år sedan
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 år sedan
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 år sedan
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 år sedan
BsResources.h 584feaa51c Added play on start for audio sources 9 år sedan
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 år sedan
BsSamplerState.h 58d28d8ffb Fix missing include 9 år sedan
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 år sedan
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 år sedan
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques 9 år sedan
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 år sedan
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 år sedan
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 år sedan
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 år sedan
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 år sedan
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 år sedan
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 år sedan
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 år sedan
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 år sedan
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 år sedan
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsTexture.h aa06514ff9 Added support for texture arrays 9 år sedan
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsTextureManager.h aa06514ff9 Added support for texture arrays 9 år sedan
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 år sedan
BsVertexBuffer.h 24341978b0 Added RenderAPI manual 10 år sedan
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 år sedan
BsVertexDataDesc.h eb5d33c976 Post processing: 9 år sedan
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 år sedan
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 år sedan
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 år sedan
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 år sedan
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 år sedan