BearishSun b89005a830 Added morph shape curve evaluation пре 9 година
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Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsAnimation.h b89005a830 Added morph shape curve evaluation пре 9 година
BsAnimationClip.h b89005a830 Added morph shape curve evaluation пре 9 година
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load пре 9 година
BsAnimationCurve.h b89005a830 Added morph shape curve evaluation пре 9 година
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves пре 9 година
BsAnimationManager.h a69052d9c5 Morph shape evaluation пре 9 година
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import пре 9 година
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components пре 9 година
BsAudioClip.h a774a03552 AnimationClip foundation пре 9 година
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional пре 9 година
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) пре 9 година
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsAudioListener.h 7756e2673d Updated documentation for Audio API пре 9 година
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown пре 9 година
BsAudioSource.h fa03beab16 Hot reload of audio clips пре 9 година
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD пре 9 година
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource пре 9 година
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources пре 9 година
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive пре 9 година
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization пре 10 година
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field пре 9 година
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX пре 9 година
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified пре 9 година
BsComponent.h 10e057da7b Prefab fixes: пре 9 година
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown пре 9 година
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements пре 10 година
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation пре 9 година
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) пре 9 година
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsCoreThread.h e7f45a5e0e Animation playback (WIP) пре 9 година
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsCurveCache.h e7f45a5e0e Animation playback (WIP) пре 9 година
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsDrawOps.h 91df70cddf More work on manuals пре 10 година
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsFJoint.h 916f246010 Joint fixes: пре 9 година
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers пре 9 година
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering пре 9 година
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated пре 9 година
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime пре 9 година
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params пре 9 година
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist пре 9 година
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile пре 9 година
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL пре 9 година
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering пре 9 година
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) пре 9 година
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active пре 9 година
BsIndexBuffer.h 24341978b0 Added RenderAPI manual пре 10 година
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues пре 9 година
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified пре 9 година
BsMaterialParams.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor пре 9 година
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor пре 9 година
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) пре 9 година
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips пре 9 година
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsMeshCollider.h fa03beab16 Hot reload of audio clips пре 9 година
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming пре 9 година
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips пре 9 година
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips пре 9 година
BsMeshManager.h 92aca46056 Added morph shapes to Mesh пре 9 година
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh пре 9 година
BsMeshUtility.h a69052d9c5 Morph shape evaluation пре 9 година
BsMorphShapes.h b89005a830 Added morph shape curve evaluation пре 9 година
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation пре 9 година
BsMultiRenderTexture.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params пре 9 година
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPhysics.h f92ea8ea21 Removed unused Physics code пре 9 година
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation пре 10 година
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming пре 9 година
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation пре 10 година
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it пре 9 година
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs пре 9 година
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default пре 9 година
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs пре 9 година
BsPrefabUtility.h f81fdc1d27 Prefab fixes: пре 9 година
BsProfilerCPU.h c168935089 Timers now use std::chrono пре 9 година
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std пре 9 година
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements пре 10 година
BsRenderAPI.h cde0fbf269 Fixing documentation errors пре 9 година
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax пре 9 година
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings пре 10 година
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsRenderTarget.h aa06514ff9 Added support for texture arrays пре 9 година
BsRenderTexture.h aa06514ff9 Added support for texture arrays пре 9 година
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsRendererMeshData.h a69052d9c5 Morph shape evaluation пре 9 година
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers пре 9 година
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative пре 10 година
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it пре 9 година
BsResources.h 584feaa51c Added play on start for audio sources пре 9 година
BsRigidbody.h f92ea8ea21 Removed unused Physics code пре 9 година
BsSamplerState.h 58d28d8ffb Fix missing include пре 9 година
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized пре 9 година
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization пре 9 година
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques пре 9 година
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline пре 10 година
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions пре 10 година
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers пре 9 година
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms пре 9 година
BsSkeletonMask.h 6164237881 Added bone filtering to animation пре 9 година
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers пре 9 година
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization пре 10 година
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor пре 10 година
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques пре 9 година
BsTechniqueRTTI.h e4637da406 Added tags to material techniques пре 9 година
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsTexture.h aa06514ff9 Added support for texture arrays пре 9 година
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsTextureManager.h aa06514ff9 Added support for texture arrays пре 9 година
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation пре 10 година
BsVertexBuffer.h 24341978b0 Added RenderAPI manual пре 10 година
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsVertexDataDesc.h eb5d33c976 Post processing: пре 9 година
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth пре 9 година
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) пре 10 година
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. пре 10 година
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links пре 10 година
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks пре 9 година