BearishSun b89005a830 Added morph shape curve evaluation 9 lat temu
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsAnimation.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsAnimationClip.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 lat temu
BsAnimationCurve.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 lat temu
BsAnimationManager.h a69052d9c5 Morph shape evaluation 9 lat temu
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 lat temu
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 lat temu
BsAudioClip.h a774a03552 AnimationClip foundation 9 lat temu
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 lat temu
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 lat temu
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 lat temu
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 lat temu
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 lat temu
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 lat temu
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 lat temu
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 lat temu
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 lat temu
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified 9 lat temu
BsComponent.h 10e057da7b Prefab fixes: 9 lat temu
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 lat temu
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 lat temu
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 lat temu
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 lat temu
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 lat temu
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsDrawOps.h 91df70cddf More work on manuals 10 lat temu
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsFJoint.h 916f246010 Joint fixes: 9 lat temu
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 lat temu
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering 9 lat temu
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 lat temu
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 lat temu
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 lat temu
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 lat temu
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 lat temu
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile 9 lat temu
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 lat temu
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering 9 lat temu
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 lat temu
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 lat temu
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 10 lat temu
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 lat temu
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 lat temu
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 lat temu
BsMaterialParams.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 lat temu
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 lat temu
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 lat temu
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 lat temu
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 lat temu
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 lat temu
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 lat temu
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 lat temu
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 lat temu
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 lat temu
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 lat temu
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsMultiRenderTexture.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 lat temu
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 lat temu
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 lat temu
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 lat temu
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 lat temu
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 lat temu
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 lat temu
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 lat temu
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 lat temu
BsRenderAPI.h cde0fbf269 Fixing documentation errors 9 lat temu
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax 9 lat temu
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 lat temu
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsRenderTarget.h aa06514ff9 Added support for texture arrays 9 lat temu
BsRenderTexture.h aa06514ff9 Added support for texture arrays 9 lat temu
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 lat temu
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 lat temu
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 lat temu
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 lat temu
BsResources.h 584feaa51c Added play on start for audio sources 9 lat temu
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 lat temu
BsSamplerState.h 58d28d8ffb Fix missing include 9 lat temu
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 lat temu
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques 9 lat temu
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 lat temu
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 lat temu
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 lat temu
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 lat temu
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 lat temu
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 lat temu
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 lat temu
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 lat temu
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 lat temu
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsTexture.h aa06514ff9 Added support for texture arrays 9 lat temu
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsTextureManager.h aa06514ff9 Added support for texture arrays 9 lat temu
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsVertexBuffer.h 24341978b0 Added RenderAPI manual 10 lat temu
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsVertexDataDesc.h eb5d33c976 Post processing: 9 lat temu
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 lat temu
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu