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Rudy Boudewijn van Etten abe00d9bcc Update README.md 3 years ago
3D eddda8cd77 Create Function_SphereBoxCollision3d.c 5 years ago
Books 6b9481eb4b Create Bresenham_filledcircle.c 5 years ago
Gui b13eda2956 Update Simple_message_window.c 5 years ago
ProcGen ee1845eae1 Create GrowZonesProcess.c 4 years ago
RTS a80539f6e6 Create FlowFieldTest.c 5 years ago
Remakes a00f4a8fd7 Update Morrowind_CharacterInventory.c 5 years ago
Scripts a3a74db275 Create BatchgifToSpriteSheet.c 3 years ago
Space2d 96cac27710 Create Create_Rotate_ship_center.c 5 years ago
SpriteEditor a101844478 Update gridrotate.c 4 years ago
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effects 6d7316947f Create CopperBars.c 5 years ago
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los 28b888d8d8 Update positiontogridpositions.c 5 years ago
Beginners_-_3_DimensionalArray.c 9fdc65f62d Create Beginners_-_3_DimensionalArray.c 5 years ago
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Beginners_-_Vector2.c 65ff7d5efb Create Beginners_-_Vector2.c 5 years ago
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Collision_-_CircleRectCollide.c 8639d5cdcb Create Collision_-_CircleRectCollide.c 5 years ago
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Collision_-_LinesegCircleCollide.c 65bc705724 Create Collision_-_LinesegCircleCollide.c 5 years ago
Collision_-_PointTileMAPCollide.c 4314f1149f Create Collision_-_PointTileMAPCollide.c 5 years ago
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README.md

Raylib-Examples ( Learn how to code games by studying examples )

My collection of raylib examples. ( https://www.raylib.com/index.html )

For Raylib Version of 4 april 2020 ( Notepad++ windows installer version )

So far every different file in the repo are standalone. GFX and maybe sound wil be included inside the code files as array data.

I might end up storing and creating a few hundred game related code examples in this repo over the next couple of years.


Points of interest for me and this repo are :

*learning C with Raylib
*Learning more about how Rts/Fps/Rpg/Tbs/Shooter/Action/Puzzle games work.
*Tools for eq. Sprite editing(For direct pasting into code)
*Main focus - Minecraft and Civilization 1/2 style games.

Dotate to author (book and motivation funds) https://www.paypal.me/RudyvanEtten/5


There might be periods where I spend time practising other things like music composition and/or pixelart. Thus there might be a time where I spend less or no time coding. My pixelart blog is : http://pixelart001.blogspot.com/ My music is at : https://soundcloud.com/pakz001


How to use these examples :

Each example in here is a standalone .c file. I myself just copy and paste the one I need into notepad++ and save it as a new .c file and it just works. You should also be able to save this repo as a zip and unzip it and be able to load each example and run it.

Possibly a .h file like raymath.h sometimes is not found, this happens with certain examples in the official examples. You can copy that .h files from the /src files into the folder with the example that needs it. That seemed to have worked for me.

The pico8 inspired sprite and map editor in the spriteeditor folder exports the current image as a c array into the clipboard buffer that can then be pasted inside your code. I use this myself. The 'c' key inside the editor is used for this(in the sprite editor section.) (New version should read 8x8 sprite arrays back into the editor with the 'p' key)(save all(f5)loadall(f6)(tab=switch between spriteview and map view.)
Youtube video's of some of the game projects in the repo here :


Video link (youtube) of the Platformer game template(drones)
Watch the video

Video link (youtube) of the Dungeon with dangerous spiders game example.
Watch the video



My other hobby : https://soundcloud.com/pakz001
https://pixelart001.blogspot.com/